
The first 3D model of the claw game
So this will be SplitReaction’s first year at Maker Faire 2010 NYC. We wanted to wow the crowd and build something awesome, a project that would inspire kids to become makers and engineers. Also it had to be fun to build so of course the best thing to do was to build a Mega Claw Game. The second we thought of the idea, the nostalgia of numerous rigged items and victorious grabs overwhelmed us.
A claw game would be challenging since it would have plenty of electrical work, construction and a lot of ideas to present at the fair and for the blog. It would also be tough because we wanted to build it bigger than anything we’ve ever worked on, ten feet by ten feet to be exact.
One promise we made to ourselves was to make it fair and no one would walk away empty handed. Also we wanted a big grand prize that would have a guaranteed winner during the faire.
So this was a pretty big project with plenty of updates so we’ll try hit each major milestone in a major posts with some minor posts in between.
Table of contents
The Mega Claw – Intro (Splash)
The Mega Claw – Logistics (1 of 9)
The Mega Claw – Concepts and Experiments (2 of 9)
The Mega Claw – Claaaaw (3 of 9)
The Mega Claw – Joystick (4 of 9)
The Mega Claw – The Frame (5 of 9)
The Mega Claw – Electronics & Software (6 of 9)
The Mega Claw – Prizes (7 of 9)
The Mega Claw – Maker Faire (8 of 9)
The Mega Claw – Summary (9 of 9)
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